Friday, November 7, 2008

EXPERIMENT 3-UT3

For experiment 3 I worked on the matinee. Michael Bao worked on particles and Joanne Vella worked on Kismet. We decided to use the theme of jenga as we imported our model into seperate parts. It worked out well for us as we incoporated the actual moving building elements as obstacles as well. The objective is to start at the roof level and make you way down to the bottom. There are multiple routes to get to the bottom but timing is crucial as the moving elements can trap and kill you.


Internal image of building showing internal passages.



Exterior of jenga themed building where it is seperated into 8 different parts with 7 of the parts movable.


Setting was set in a night time perspective with fog to create a scary ambiance


Crater entrances project two different entry points to filter your way down to the bottom



Elevated platforms provide a easy transition to help manoeuvre down the building




Perspective of the start of the game where all players are situated on the 1 platform that travels up the building to the roof.

Another way to manoeuvre down the building is by using the platforms situated outside of the building which lead inwards towards craters on the side.


Moving building components become obstacles that can trap, push and crush you

Objective of the game is to reach the bottom here where a trigger sensors when a player has touched the ball and notes all other competitors.
30 Second Clip



UT3 Map File
DM-finalassignment.ut3
UT3 Demo File 1-Draft
Player-2008_11_07-12_38_4.demo
UT3 Demo File 2 - Final
Player-2008_11_07-13_23_0.demo








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