Friday, November 7, 2008

EXPERIMENT 3-UT3

For experiment 3 I worked on the matinee. Michael Bao worked on particles and Joanne Vella worked on Kismet. We decided to use the theme of jenga as we imported our model into seperate parts. It worked out well for us as we incoporated the actual moving building elements as obstacles as well. The objective is to start at the roof level and make you way down to the bottom. There are multiple routes to get to the bottom but timing is crucial as the moving elements can trap and kill you.


Internal image of building showing internal passages.



Exterior of jenga themed building where it is seperated into 8 different parts with 7 of the parts movable.


Setting was set in a night time perspective with fog to create a scary ambiance


Crater entrances project two different entry points to filter your way down to the bottom



Elevated platforms provide a easy transition to help manoeuvre down the building




Perspective of the start of the game where all players are situated on the 1 platform that travels up the building to the roof.

Another way to manoeuvre down the building is by using the platforms situated outside of the building which lead inwards towards craters on the side.


Moving building components become obstacles that can trap, push and crush you

Objective of the game is to reach the bottom here where a trigger sensors when a player has touched the ball and notes all other competitors.
30 Second Clip



UT3 Map File
DM-finalassignment.ut3
UT3 Demo File 1-Draft
Player-2008_11_07-12_38_4.demo
UT3 Demo File 2 - Final
Player-2008_11_07-13_23_0.demo








Wednesday, October 15, 2008

Thursday, October 9, 2008

Monday, September 22, 2008

Experiment 2 - 3 x 10 Second Animations

For experiment 2 I related back to my first concepts of testing out how explosions would impact there surroundings when confined within a space. I applied similar methods using the 363 George Street models that I modeled up using solidworks in conjunction with sketchup.

My first model is just the cactus model where a zoom technique has been applied. Using this zoom technique it gives the user an insight of the layout whole of the cactus model and a close look at the spaces within the envelope. By showing the inside spaces, we can see places where an explosion can occur and shows how this blast could expand and travel through the cactus model.


My second model is my Y% where the epicenter is at the bottom of the tower. The explosion then projects up towards the top. While relating back to my first experiment I wanted to keep the explosion concealed within the envelope. By using a rotate technique we can see the building in its natural state and then contrast it to the other side where we see the complete annihilation of the insides of the envelope. I based my explosion within the building in a vertical nature. Because the explosion is confined within a skyscraper, it was best to explore the detonation of it vertically, as so to keep the blast radius from escaping horizontally out of the envelope. I mimicked the explosions from a volcanoe blast where the force within expands outwardly as it gets higher and within my model as the blast reaches the middle to the top, the area is nearly completely destroyed.



The third model is the X% where I used the same concepts from my second model but concealed it at a different degree. Instead of mimicking the blast radius through just the inside of the envelope, I wanted to test how the explosive force would fair out if it detonated at the same epicenter but was then confined to the path of the actual cactus model within the building. By using a pan technique we can follow the detonation from the bottom of my building to the top. While its panning we can see the scarring effects of the explosive force as it intertwines through the envelope. It then escapes out of the narrow viewing shafts within the cactus before eventually breaking through the roof.

Experiment 2 - Solidworks Models

363 George Street Cactus Solidworks Model
363_george_street_cactus.LDPRT

363 George Street X Value Solidworks Model
363_george_X_Value_percenLDPRT

363 George Street Y Value Solidworks Model
363_george_Y_VALUE_PercenLDPRT

Experiment 2 - 3DS MAX Models

Zoom Cactus 3DS MAX Model
Zoom-Cactus_Model.max


Rotation Y Value 3DS MAX MODEL
Rotation-Y_VALUE.max


Pan X Value 3DS MAX MODEL
Pan-X_VALUE.max

Experiment 2 - Solidworks Volume Calculations

Cactus Model Percentage
Volume= 102583.21 m3

X% Value = 66% 67704.9186 m3 Retained
Y% Value = 41% 42059.1161 m3 Retained