Wednesday, September 10, 2008

363 George Street Envelope

This is the Envelope model that I created using Solidworks. To create the cactus model, I plan to create several planes throughout my envelope and by using these working planes I can begin extruding voids to try resemble the original sketchup cactus model . Once I have done this I plan to then calculate my x and y percentages and determine an epicenter within a public accessbile space to test my explosion.

SolidWorks Tutorials



Tutorial 1

Solidworks 2008 took some time to get used to as alot of the toolbars that you use are hidden away to allow more visual space within the program. However when using the help menu and tutorial guide, by clicking on the actual icons in the tutorial menu, it will automatically bring up the hidden toolbars allowing you to use them.




Tutorial 2

This tutorial was quite interesting as it showed how useful the Loft tool can be as well as how you can create nearly anything in solidworks. Especially for creating the curved back of the hammer in this tutorial, I used a tool called flex where you select the work plane and you can bend or rotate any part of the object.




Tutorial 3

In this tutorial the tool sweep is useful as you create the profile outline of the object you want to create and then apply a sweep so that it rotates 360 degrees. With this feature alot of exciting circular parts can be made in conjunction with other tools. After using solidworks for these tutorials I have found that it is quite similar to 3ds max but a little bit more restricted in terms of how freely you can create and adjust models.

Monday, August 18, 2008

EXPERIMENT 1- CLIP 2 COMPILED MACHINIMA



THESE VARIOUS CLIPS WERE ALL SOURCED FROM YOUTUBE AND ARE MY REPRESENTATION OF WHAT EXPLOSIONS AND POROSITY REPRESENT.

REFERENCED YOUTUBE VIDEOS:

Nuclear explosion in Crysis - adrien27300
Crysis Explosion Madness - Wheeto77
Machinima Test - Explosion - hypermant
CRYSIS - EXPLOSIONS in real time- j20062006
Music - The Game ft Lil Wayne - My Life

EXPERIMENT 1-CLIP 1



FOR MY CUSTOM MACHINIMA I RELATED BACK TO MY EARLY EXPERIMENTS ON POROSITY AND HOW DIFFERENT OBJECTS WERE AFFECTED BY EXPLOSIONS IN OPEN AND CONFINED SPACES. FOR THIS EXPERIMENT I USED STACKED TYRES AS THEY WERE SMALL OBJECTS THAT REACTED WELL WHEN EXPOSED TO AN EXPLOSIVE FORCE. I THEN CREATED 4 INVISIBLE WALLS AND ROOF AS BOUNDRIES FOR THIS SPACE AND PLACED THE OBJECTS INSIDE. TNT STICKS WERE USED TO CREATE AN EXPLOSIVE FORCE.

References:
Video created using GMOD and then recorded using fraps. Video was complied and edited using Sony Vegas and then uploaded onto youtube.
Music: Gym Class Heroes ft The Dream - Cookie Jar

Thursday, August 14, 2008

WEEK 2 TASK



With the second experiment I tried to convey across the idea of boundries within a space. I created a space where objects could be blown up but were limited by invisible walls. With this in mind I used different kinds of objects with different physical properties to see how they would react when detonated near an explosive device such as dynamite sticks. For the first scene in my video I experimented with how barrels could be constrained inside a confined space when exposed to alot of explosive blasts from the dynamite sticks. Because the barrels couldnt propel outside the space the explosive blasts kept the barrels in a hovering state. With the last scene I wanted to see the effect of an explosion with stacked objects and attatched a camera to one of them to portray across what it would look like from a barrels point of view. For my Experiment 1 clip I want to convey across the same ideas that I have just stated but find a more suitable object that would show the affects of porosity more clearly from an explosion. I will experiment with open and confined spaces to see how the objects will react.

References:
Video created using GMOD and then recorded using fraps. Video was complied and edited using Sony Vegas and then uploaded onto youtube.
Music: Papa Roach - Last Resort

Monday, August 4, 2008

WEEK 1 TASK



This video was made using GMOD and is my attempt to see how porosity can be portrayed across when multiple objects are stacked together and simualtaneosly blownup.

Thursday, July 31, 2008

Machinima Explosion




This Machinima is an example of objects being propelled outwards from an explosive device. This video uses the game engine crysis and it shows alot of objects that are then blown up. I like this video because it emphasizes how an explosive force can have such an effect on each individual object in the scene that is near the explosion.

References
Crysis - EXPLOSION -VERY HIGH QUALITY-diramus